Tuesday 9 February 2016

Environment

I started doing some environment samples in order to formulate a firm art style to proceed with. A style in particular i wanted to go for was that of Rayman Legends. Primarily this was due to its vibrant color pallet and other worldly look of its environments which i felt would be beneficial, particularly when creating an otherwise mythical world. 



This was the first test at establishing our art style but was ultimately rejected. The brush work was considered too soft and would prove problematic in distinguishing features on an object. Additionally it was not as aesthetically vibrant or pleasing. 


Instead a more hard brush, defined style was chosen with dark shades of colour being used in lifework to detail features. 




I mostly wanted to avoid outlines altogether and instead used darker shades of color to detail inside of objects and parts of the environment. Shading was usually done through either a darker blue or bright yellow, to avoid losing some of the vibrancy of the environment. 


This was a proposed design for the mountain regions which would combine a type of forest setting with plateaus and cliffs. It was designed as a friendly environment to begin the game and learn basics on. 




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