Monday 15 February 2016

Environment Items

For the art style of Dragon Run, objects are done mostly in flat hard brush which is then sculpted into the desired shape. Line work is used only for details and uses usually a darker colour to the one previously used. I felt using blue for shading preserved some vibrancy and melded well with the lighting on the rest of the object. The trees were designed to occupy the mountain regions with small patches of lush grass accompanying them. 


In particular it gave a more three dimensional effect to rocks. 



Additionally, i also designed a snow level in the case that we were able to add a third level to the game with enough time. It used a similar style of rock formation to the mountains with an added icy aesthetic. 


A scale comparison between the character and the environment using an animation sprite by Yazmin. The sprite was colored and shaded to incorporate it into the scene, 

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