Saturday 5 March 2016

Traps


I added an animation to the wall, to start making the game feel more finished. I made the animations fine but ran into some trouble with scripting it, because I haven't scripted in so long that I'm a bit rusty. So I ended up getting some help, and got it working, it would possibly be better to use physics but I'm not sure where to start with that and this method got the job done quickly.


Then I made a falling boulder to flesh out the second level, it's just a new asset with a looping animation applied to it. Getting the timing right took a little fine-tweaking but it's looking good now.


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