Friday 11 March 2016

Pause/Fail/Death Screens

These are the screens I am working on for the games death/fail screens.


 
The paused menu works well, I encountered a bug where the player could spam the controls while paused, and they would shoot off to the edge of the map, always to the same point. I managed to fix this by disabling the scripts on the player game object when paused, and allowing them when unpaused.


 

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