Here is a final design of our dragon :) hes mor of a fatherly figure and is trying to find his babies. I animated him running and tried to make him seem front heavy using a lot of motions and frames.
I had never animated before so a lot of research and reference was required.
Colouring the dragon, frame by frame.
In the game you have the option to "fly" for a short amount of time, gliding past traps and other obstacles.
Idle pose
This animation was intended to be in the game but was sadly removed due to Unity being faulty and not enough time to fix it. Either way the game runs just as good without it.